Mandalore

Imperial


System Description
Sun:
Sun Type:
Position:
Moons:

Astronomical Anomalies: Remnants of several
ancient supernovae in the area.

Places of Interest:
1
2
3
4
5
6
7
8
9
10

Planetary Description

Location:	N/A

Sector:	N/A

Climate:	Cool Temperate-Sub Arctic

Tech Level: Imperial standard.

Major Exports:	Food, gold and gold based technological items.

MajorImports:	Light elements such as Titanium, aluminum and some petrochemicals [used for plastics and related materials, as other sources of safe energy are available].

Government:

Religion:       Supreme Being as weaver, creating the Great Tapestry
of the Universe on the celestial shuttle. Said Being is considered
neuter, but leans toward female in the ancient texts.

Loyalties:	Imperial

Population:	N/A

Planetary History:

The planet Mandalore is somewhat cooler than Earth, except in the
equatorial regions. About 40% of the surface is land, and perhaps a
third of it is mountainous, though most of the mountains are older
and rounded. Much of the total land area is well above sea level,
accounting for part of the cooler average temperature; the rest is
due to it being a geologically older planet with slightly less The
planet Mandalore is somewhat cooler than Earth, except in the
equatorial regions. About 40% of the surface is land, and perhaps a
third of it is mountainous, though most of the mountains are older
and rounded. Much of the total land area is well above sea level,
accounting for part of the cooler average temperature; the rest is
due to it being a geologically older planet with slightly less
active tectonic and is due to it being a geologically older planet
with slightly less  active tectonic and volcanic systems. The lower
CO22 content of the air keeps the greenhouse effect down, and most of
the native life is adaptable.

Cities appear small in land area from the air, but extend vertically
to compensate, both above and below ground. The building forms are
usually geometric, tending to slab-and-step in appearance, showing
off the natural beauty of the stone or metal of which they are made.

Private speeders are the usual repulsorlift vehicles; mass
transportation is by maglev cars. The in-city system varies speed by
use, up to 150 kph. The interurban system is zero-pressure,
underground or entubed, providing speeds up to 5000 kph.

The local space was enriched by supernovae just prior to Mandalores
formation; the planet is fairly rich in heavy metals such as gold and
other heavy elements, though there are fewer transuranics near the
surface.

Technology is typically Imperial in level, but not in design
philosophy. Despoilation of the planet is not tolerated, and
awareness of the interaction between man and ecology exists. This is
one of the few areas of life in which the Empire is not allowed
access, but the Empire allows this unspoken bar because the loyalty
of the planet is unquestionned.

The Mandalore culture is similar to two Earthly cultures of the
Middle Ages-the pre-Jacobite/45 Scottish Highland clans and the
Japaese circa 1550-1600. Though the technology is much more
sophisticated, the elements of courtesy, formal deference, and
simplicity of law are retained.

Mutual courtesy is the root of the culture. Discourtsey is not a
crime, but a person who is chronically rude or causes severe
disturbance regularly can be fined or otherwise civilly punished.

The Mandalore are the people who gave the Empire the Shocktroopers
[remnants of the armor can be seen on the bounty hunter Boba Fett]
and the Death Watch units [part of the basis of the Imperial Royal
Guard]. They are a highly militaristic people but, like the Japanese,
value the arts of peace as greatly as those of combat.

Vendetta and clan feuds are less common now than some centuries ago,
since they are recognized as being wasteful of lives and time, but
occasionally still occur if a serious enough issue is at stake, such
as an unresolved murder, or a severe insult delivered with malice
aforethought.

TRAVEL

The arrival and departure cup are offered, though they are not always
huge goblets.

Almost all homes have at least one guest room, and the concept of the
bed-and-breakfast Is so old it has no name per so; a person wishing
lodging may simply ask, and in return wash dishes or help with a bit
of gardening or repair, then be on his or her way.

LAW

The general bent of the law in capital crimes is the eye-for-an-eye
tradition.

Only three crimes are traditionally punished by death-rape (of either
gender, punished by torture], murder, and arson, especially that
leading to death. An intoxicated person who kills someone while at
the controls of a vehicle can be tortured to death if the victims
family is strongly inclined and can make a case for it.

For most misdemeanor-level crimes, restitution is normal. Major theft
is punished depending on the situation, but since a thief can be
killed withOut further ado by the land or homeowner, burglary and
related crimes are rare.

The use of lethal force by a criminal is grounds for same by a
defendant-the Old Wests rule applies here... and is enforcable, since
lie-detection is all but foolproof.

WEAPONS

Most Mandalore carry weapons of some sort on their homeworld. Knives
are common, many being family heirlooms and quite servicable even
after centuries. Most young people grow up with them and learn their
safe use quite early. Slashing weapons like katanas outnumber
stabbing, though rare-type weapons do exist.

Blasters are taught starting at around ten or twelve, and by the
mid-teens most are proficient enough to hunt some big game. Small
game is much more difficult, but a few gifted youngsters take to
them, and are encouraged with varmint type short blaster rifles. The
basic safety rules are ingrained right off.

This and the harshness of the law against perpetrators of physical
violence tends to ensure violence is rare.

PERSONAL/PRIVATE

Fidelity is normal, but occasional extramarital liasons are not
considered wrong unless the marriage contract stipulates so.
Unmarried couples are not bound by any rules they themselves do not
make; since disease is not a factor, group relationships are not
unusual in some regions, and are not frowned upon anywhere. Group
marriages are considered somewhat old-fashioned, but are quite legal
if the contract is so made.

Marriages occur at dawn, during the milder months of the year, though
a Midwinter-day marriage is considered lucky [anyone who can handle a
Mandalore Midwinter-day is lucky by definition!]. The preferred site
is a beach or mountaintop [a border, signifying crossing a threshold,
and a dawn to show a beginning]. Large wedding parties are considered
in bad taste unless the couple are both of prestigous family, and
even then such a group prunes itself in numbers, preferring to attend
by proxy. Few friends are normally invited, though the informal
receptions later can get raucous with same.

OTHER

The use of tartan in ceremonial and formal dress garments reflects
their religion, and the clans use tartans to differentiate
themselves. Garments similar to the belted plaid of pre-45 Scotland
are worn on certain occasions, but the usual form of tartan in formal
wear is a sash or scarf therof. Clan crests are more like the monsho
of feudal Japan, and are worn on the sash scarf, or shoulder,
depending on the occasion and garments.



Seth Bonder
4130 Idle Hour Circle
Dayton OH 45415



This page was last updated:
Sat Jun 30 2001