Ambercon 2000, March 30th-April 2nd, 2000, 
Detroit, MI
GAMEBOOK

Game Types:
XO-Crossover
FF-Freeform
OC-Ongoing Campaign
NA-Non Amber Game
NC-New Campaign
SW-Shared World
PG-Pregenerated Characters
SM-Seminar
TW-Throne War
RT- Real Time
SR-Series

Slot 1: Thursday 7pm - ?
Game: All But Malice
GMs: David Dalgleish, Tony Pi
Game: Allās Well...
GM: Ray Laura
Game: Amber Legion
GMs: Michael Kucharski, Steve Ainsworth
Game: Amber Must be Smashed
GMs: Michael Yates, Charles Moore, Mark Stafford, Brian Caldwell
Game: Being Merlin Barimen
GM: Rain Donaldson
Game: Brand New World
GM: Chris Kindred
Game: Echoes of Thunder
GMs: Rachel Holmberg, George Gitari
Game: A Ghost Story
GM: Rae Williams
Game: Kiss me, Fi!
GM: Matthew Richardson
Game: Mark & Jesseās Thurs Game: Chronicles of Narnia, Chapter I
GMs: Jesse Scoble, Mark MacKinnon
Game: NO! Tourbots!
GM: Sarah Bear
Game: Shadow Seas
GM: Randy Cox
Game: Shadowlock: New Blood
GM: Scott Piippo
Game: Storm Chasers
GMs: Nicole Amendolara, Paul Weimer
Game: Welcome to Detroit (where the weak are killed and eaten)
GM: Lou Almassy
Slot 2: Friday 9am - 1pm
Game: Amber Victrix
GM: Cathy Klessig
Game: Armor of Roses
GM: Kristen Gibbs
Game: Benedictine
GM: Linda Cottrell
Game: C.A.P.E.S. (Calling All People of Extraordinary Skill)
GM: George Gitari
Game: Chaos High: Class Reunion
GMs: Joe Filippini, Anne Delekta
Game: Coming of Age in Amber
GM: Erick Wujcik
Game: Decisions
GM: Ray Laura
Game: Dworkinās TV Guide
GM: Jeanne "Ora" Derry
Game: Emergence
GM: Rae Williams
Game: The Faerie Queen
GMs: Sean Frost, Wendi Strang-Frost
Game: Halloween
GMs: Jenn Jackson, Deb Atwood
Game: Heroes of Fightinā Magic
GM: Mark Phoenix Gibbs
Game: Last Breath
GMs: Simone Cooper, and Crew.
Game: A Night in the Forest
GM: John Davies
Game: Nine Warlords in Chaos
GM: Mike Manolakes
Game: Return to Dworkinās Closet
GM: Cal Rea
Game: Return to Magnetic East
GM: David Vandenabeele
Game: The Twilight Years (The End of the Beginning)
GMs: Felicia Knight Olson, Karen Francis Groves
Slot 3: Friday 2pm - 6pm
Game: Benedictine
GM: Linda Cottrell
Game: A Common Disaster
GM: Deb Atwood
Game: Dark Lords
GM: Kristen Gibbs
Game: A Different Road to Amber
GM: Erick Wujcik
Game: Einherjar
GM: Sean Frost
Game: Election 2000 (Throne War)
GM: Tim White
Game: Emergence
GM: Rae Williams
Game: The Great Game
GM: Scott Acker
Game: Heroes of Fightinā Magic
GM: Mark Phoenix Gibbs
Game: Itās All in How You Play the Game
GM: Chris Salzer
Game: A Night in the Forest
GM: John Davies
Game: Oh, no (a sequel)
GMs: Jeff Trumitch, Lou Almassy
Game: Perfectionās Price
GM: Cathy Klessig
Game: Return to Magnetic East
GM: David Vandenabeele
Game: Shoestring Costuming
GM: Valerie Kessler
Game: There is no Amber Sector, Troubleshooter
GMs: Jack Gulick, Ian Ng
Game: The Twilight Years (The End of the Beginning)
GMs: Felicia Knight Olson, Karen Francis Groves
Game: The Wizard in the Attic
GM: Paul Weimer
Slot 4: Friday 7pm - ?
Game: Ancient Secrets; Silhouette of Springtime
GM: Scott Acker
Game: Blood of Corwin
GM: Cliff Winnig
Game: Costume Ball
GM: John Schleick
Game: Covington-Tentative
GM: Carol Dodd
Game: Empire of the Gleaming Banner-Trump Tempest
GM: Ray McCaughey
Game: Gencon ShadowKnight Campaign
GM: Erick Wujcik
Game: Ill Met in Amber
GM: Chris Kindred
Game: LARP-Welcome to Greenwood
GM: John Schleick and Crew
Game: Live and Let Die
GM: F. Goudie
Game: Of Light and Darkness: The Kindling
GM: Rachel Holmberg
Game: Oh, no (a sequel)
GMs: Jeff Trumitch, Lou Almassy
Game: Sins of the Father
GM: Chris Salzer
Game: The Swayvill Letters
GM: Simone Cooper
Game: Underworld
GM: Edwin Voscamp
Game: We Know What You Did Last Ambercon, Part II
GMs: Michael Yates, Charles Moore, Mark Stafford, Brian Caldwell
Slot 5: Saturday 9am - 1pm
Game: 1-800-CALL-YGG
GM: H.R. Green
Game: Amber: The Musical III
GMs: Michael Yates, Charles Moore, Mark Stafford, Brian Caldwell
Game: Ancient Amber
GM: Michael Kucharski
Game: And the Children Shall Lead
GMs: Karen Francis, Jack Kessler
Game: Between the Lines
GM: Cathy Klessig
Game: Blaze of Glory 4
GM: Sol Foster
Game: Coming of Age in Amber
GM: Erick Wujcik
Game: Clothes Make the Character
GM: Valerie Kessler
Game: The Construct wants YOU!!!
GM: Blake Moorcroft
Game: Crowned with Lilies and with Laurel
GM: Seth Blumberg
Game: A Ghost of a Chance
GM: Rae Williams
Game: The Great Game
GM: Scott Acker
Game: Patternrise Saga- The Final Chapter
GM: Mike Manolakes
Game: Trump: How can I do that?
GMs: George Gitari, Tim White
Game: Viva La Resistance!
GMs: Kristen Gibbs, Guy Gascoigne-Piggford, David de Jong
Game: When Everybodyās Wrong*
GM: Michelle Barney
Slot 6: Saturday 3pm - 7pm
Game: Ancient Amber
GM: Michael Kucharski
Game: Behind the Mirror
GM: Cathy Klessig
Game: Five Sides to Every Story
GM: Ray McCaughey
Game: The Friend of the Lonely and the Laughing Stranger
GM: John Davies
Game: A Ghost and a Prince Meet
GMs: Rae Williams, Mike Manolakes
Game: Hey man, are you holding?
GM: Lou Almassy
Game: In the Dark: Searching
GM: George Gitari
Game: Jurtās Murder Mystery Weekend
GM: Alan Cacamese
Game: Mending the Flaws of Amber
GM: Erick Wujcik
Game: The Mouse That Roared
GM: William Gulstad
Game: The New Courts
GM: Scott Whitney
Game: Of Light and Darkness: Maelstrom
GM: Rachel Holmberg
Game: Pattern Paradox
GM: Scott Acker
Game: Seven for a Secret
GM: Sarah Bear
Game: Shadowship Galactica
GM: Brian Stanley
Game: Viva La Resistance!
GMs: Kristen Gibbs, Guy Gascoigne-Piggford, David de Jong
Slot 7: Saturday 8pm - ?
Game: Ancient Amber
GM: Michael Kucharski
Game: And The Sun Never Set
GM: John Schippers & Crew
Game: Dark Amber II
GM: Cliff Winnig
Game: Eye Wide Shut
GMs: David Dalgleish, Tony Pi
Game: Freedom's Price: Mission One
GMs: Robert G. Haight, N.W. Davis
Game: Honor Thy Father and Mother
GM: Michael Deneweth
Game: In the Dark: Searching
GM: George Gitari
Game: Masks of the Elders
GM: Brian Stanley
Game: Mountains of Madness
GM: Kristen Gibbs
Game: Oberonās Spouses Anonymous
GM: Jeanne "Ora" Derry
Game: The Pallid Mask
GM: Matthew Richardson
Game: Past Demons
GM: Matthew London
Game: Pattern Paradox
GM: Scott Acker
Game: Submission
GM: John Davies
Game: Thy Kingdom Come
GM: Karen Groves (Francis)
Game: Wujcik's Gencon Campaign
GM: Erick Wujcik
Slot 8: Sunday 11am - 3pm
Game: Amber Sunset
GM: Rick Garman
Game: And One Ring to Bind Them
GM: Chris Salzer
Game: By Any Other Name...
GM: Jack Kessler
Game: The Courts in Chaos
GM: Michael Kucharski
Game: Cross & Double Cross
GMs: Kristen Gibbs, Guy Gascoigne-Piggford
Game: Donāt Eat the Snow in Arden
GM: Sol Foster
Game: Into the Void
GM: Don Anderson
Game: Mine Fill of Blood and Glory
GM: David de Jong
Game: Moominriders of Ghenesh
GM: Sarah Bear
Game: My Word
GM: Scott Acker
Game: Parallel Lines
GM: Brian Stanley
Game: Pattern Magic
GMs: Erick Wujcik, Cliff Winnig
Game: Possibilities
GM: Heidi "Kassi" King
Game: Thursdayās Children
GM: Michelle Barney
Slot 9: Sunday 5pm - ?
Game: Brave New World
GM: Rae Williams
Game: Cross & Double Cross
GMs: Kristen Gibbs, Guy Gascoigne-Piggford
Game: Grab Bag
GM: George Gitari
Game: Here There Be Dragons
GM: Mark Phoenix Gibbs
Game: Into the Void
GM: Don Anderson
Game: Izzyworld 2: The Water Slide of Doom
GMs: Brian Stanley, Jennifer Stanley
Game: Men in Green
GM: Wendi Strang-Frost
Game: Mine Fill of Blood and Glory
GM: David de Jong
Game: Shadowlock: Ancient Enemy
GM: Scott Piippo
Game: Welcome to Detroit (where the weak are killed and eaten)
GM: Lou Almassy

Slot 1

Thursday 7pm - ?

All But Malice
(Card Game, 6-12 Players, Plus Drop-ins.)

"And what of my sisters? Forget it. Bitches all, they."÷Corwin, Nine Princes in Amber

You are a Princess of Amber, denied the right to the Throne by your father Oberonās archaic, misogynistic laws. But true power in Amber does not come with the Crown, but by the siblings you control through secrets and manipulations. Yours is a game of innocent lies and malicious truths, and only your sisters play the game as well as you .... All But Malice is a fast-paced, easy-to-learn card game for 2-4 players who assume the roles of Princesses of Amber, manipulating kith and kin in the One True World, vying to become the true power behind the Throne. Rules are already available on our website (www.eyrie.org/~pi/allbutmalice.html). Games are approximately 5-30 minutes in length, and drop-ins are welcome. Bring a standard deck of cards (with 2 jokers).

GMs: David Dalgleish, Tony Pi


Allās Well...
(OC, 3-5 Players, New Players Welcome.)

Random has been King for twenty years. Vialle is pregnant. Everything seems to be going well. At least, so far. A mixture of drama, comedy, suspense and anything else you can think of. No Chaosians Please.

GM: Ray Laura


Amber Legion
(SR, 8 new players & any returning players.)

See strange lands, protect Amber from Shadowland invaders, be one of the brave, the bold. Be all you can be, enlist in Amberās Legion now. You will be a citizen of Amber, not a Prince or a Chaosian. Part two in the series, come in as a new recruit, returning players, share your experiences with the rookies.

GMs: Michael Kucharski, Steve Ainsworth


Amber Must be Smashed
(SW, 3-10 Players)

A new kind of game from the same Box of Idiots (tm) who brought you the Musicals, the "Oberonās" games, and last yearās Doctor Jellyfingers: Professional Proctologist. If you are interested in this game you should contact the GMs before signing on, for complete restrictions. Captain_bateson@compuserve.com or call 818.543.0798.

GMs: Michael Yates, Charles Moore, Mark Stafford, Brian Caldwell


Being Merlin Barimen
(SW, 5-7 )

A group of youngers find a door that leads into Merlin Barimenās head. Every bit as weird as it sounds. Seeing the movie, Being John Malkovich wonāt help you any, but see it anyway, itās a good movie. A second series game for players who donāt like second series games. Comedy. 150 points, no exalted powers, no high compelling. Some unusual rules interpretations.

GM: Rain Donaldson


Brand New World
(New Campaign, Up to 6 Players)

It is a golden age. Your kingdom sits at the center of the universe. Your city is the one true city. You are the princes and princesses of the universe. Your father is king of the perfect realm. Your home is Amber. Your father is Brand. This is not a "Dark Amber/Brand won and is mean to us" game. Please contact the GM for background information and character generation BEFORE the convention: ambre@earthlink.net.

GM: Chris Kindred


Echoes of Thunder
(OC, A few openings for new players.)

Event Description: Like another king, it took ten long years for Random to return from the war. Since his return, only a single year has passed in Amber. The politics of Amber are a seething cauldron, because while many "Golden Circle Shadows" remain loyal, many more are full of strife, seeking to extend their power during the High Kingās absence. Some cultures do not consider a treaty with Oberon as valid now that he is dead, and the re-negotiations seem endless. Most of the Family are gathered around and working to maintain Amberās dominance in Shadow. A Royal Jubilee to celebrate the coronation of King Random and to honor the dead of the Patternfall war. Four days and four nights of ritual, feast, and sport. Many treaties were signed, some wars÷ declared and covert÷ were begun, and two unluckly shadow princes died. "A colossal waste of time, but we managed to get a little work done," quoth the King. Restrictions: no Merlin books, no Shadowknight.

GMs: Rachel Holmberg, George Gitari


A Ghost Story
(OC, Returning Players Only)

Returning Players Only.

GM: Rae Williams


Kiss me, Fi!
(PG, 5-8 Players)

Taming of the Shrew, Take Two. King Random has set upon a plan to rid himself of his most meddlesome sister. Using Florimelās engagement to Despil and some rather archaic marriage laws in Amber, Random has declared that Fiona must marry first if traditions are to be honored. Thus is Fiona shipped off to Sawallways, and Mandor is called upon to woo the Kingās shrewish sister. But there are doubts in Sawall; is Fiona the victim, or is this a play within a play? Players play Elders following the conclusion of Patternfall; more details on the web site. http://www-personal.umich.edu/~matvey/ambercon/

GM: Matthew Richardson


Mark & Jesseās Thurs Game: Chronicles of Narnia, Chapter I
(NA, 7-10 Players)

From the Lantern Waste, up-river, west of Beaverdam, to the shores of Cair Paravel stretch the lands of Narnia. Come, you sons of Adam and daughters of Eve, revel in the glory of that place which is so much more Real than our own world, and discover the truth of the old stories for yourselves.

"Look well on that which no eyes will ever see again," said the Queen. "Such was Charn, that great city, the city of the King of Kings, the wonder of the world, perhaps of all worlds... It is silent now. But I have stood here when the whole air was full of the noises of Charn; the trampling of feet, the creaking of wheels, the cracking of the whips and the groaning of slaves, the thunder of chariots, and the sacrificial drums beating in the temples. I have stood here (but that was near the end) when the roar of battle went up from every street and the river of Charn ran red." She paused and added, "All in one moment one woman blotted it out forever."

"Who? said Digory in a faint voice...

"I," said the Queen. "I, Jadis, the last Queen, but the Queen of the World."

This is not an Amber game, but it will loosely use the Amber system. No experience of Narnia is necessary, but knowledge of Mark & Jesse might help. All other info. provided on site.

GMs: Jesse Scoble, Mark MacKinnon


NO! Tourbots!
(XO/NA, 4-8 Players)

Mundenās bar is where it are... no matter what it may happen to be. Please be moderately familiar with the Grimjack canon. Any PC, any system, any time, pending GM veto. Absolutely! NO!!!!! Tourbots!

GM: Sarah Bear


Shadow Seas
(SW, 1-8 Players)

I am in need of several family members to investigate the disappearance of ships sailing from the Golden Circle shadows. Meet at the Harbor Masterās at seven bells on Thursday.

÷Gerard, Prince of Amber.

GM: Randy Cox


Shadowlock: New Blood
(OC, 3-8 Players)

Millennia have passed since the Pattern Fall War, and the people and events of that time have become myths and legends. Shadows beyond the Golden Circle have become frozen and nearly impassible, while the Courts of Chaos are believed to have boiled away long ago. Amber has become a high tech megalopolis, most of whoās citizens claim to be descendents of Oberon, but almost none show any signs of the old powers except you and a few other children. Now a strange new threat has appeared using the powers of Amberās ancient enemy, the Courts of Chaos. Characters to be used in Slot 9 campaign, Shadowlock: Ancient Enemy.

Experienced players, please. 3 new players plus 5 returning players for 8 max. Returning players can play in both slot 1 and 9, or may choose just one slot. Newcomers must play in slot 1 to create their character. Game continues in slot 9. If possible, I would like any new or continuing player to contact me via email at ScottPiipo@aol.com before the con.

GM: Scott Piippo


Storm Chasers
(SW, 3-5 Players)

Itās six months after the Patternfall War. Random and Vialle have been installed as king and queen of the Eternal City. The feasting and dancing has finally died down, returning life to its pendulum of daily existence. Most of the Elder Amberites have left for Shadow Realms, while some of the Third Generation, newly returned from Shadow for the coronation, take up residence in Amber for a little while. All was well, in the bright lands of Amber. And then it began to rain, and rain, and rain.... All PCs must be Amberite, 150 points Max, up to 2 +/- Stuff. No advanced powers, with the exception of powers exclusive to Storm Chasers. You may choose your own parent(s) or leave the choice up to the GMs.

GMs: Nicole Amendolara, Paul Weimer


Welcome to Detroit (where the weak are killed and eaten)
(PG/NA, 4-5 Players)

Angels and demons act out their part in the symphony of Earth and protect their word, in a world of city-states, high technology, and society breakdown. Large companiesā police their privately owned sectors and the normal authorities keep an eye on them but have limited power. Bring Amberite characters @200 pts or just your voyeuristic need to be entertained. NPCs supplied by an "In Nomine" campaign and converted diceless for the sake of the uppity Amberites (so their feelings donāt get hurt). Big fun, big guns, and big egos in D-Town, all playing around with the souls of the human race. Send copy of character with a definite yea or nay feeling toward Earth and the human race. Relevant setting info will be
e-mailed back. Accepting 4-5 players. Info from Abyssweaver@netscape.net
Continues in Slot 9. Non-Amber.

GM: Lou Almassy



Slot 2

Friday 9am - 1pm

Amber Victrix
(OC, A Few New Players.)

Special session, to kick off Phase II of the campaign. "The universe is back; now what?" Iād be willing to accept a few new people, with an interest in continuing to play as an at-con game, with the possibility of some local sessions as well. Itās a game about what happens right after the Patternfall War.

GM: Cathy Klessig


Armor of Roses
(CR, 4-6 Players)

Every once in a while, the lands of Amber are attacked. Sometimes by centaurs, sometimes by werewolves. Manticores, hippogriff, dragons, fairies.... all of these have made their forays into the Real Land. New reports from Caine, Master of the Northern seas, point to something disturbing: that there are encampments where these enemies of Amber are living together. And they are on the move... An Elders game set at a time when they didnāt quite know everything. Restrictions: 100-point Elder Amberites. Characters will be generated quickly at the start of the game.

GM: Kristen Gibbs


Benedictine
(CR, Up to 7 Players)

You are the children of Benedict, Oberonās rightful heir. But the Amberites in power deny you your birthright. Except to deny you access to the Pattern, they seldom even acknowledge your existance. Now, your ranks are thinning. One by one you die, cursing Amber. Where is your father? Who is next? And, more importantly, who is at fault? Character creation at or before the game. Continues in Slot 3. Experience is not necessary, but Amber knowledge recommended. 100-150 pnt characters to be created at or before the game. No Pattern Powers. Broken Pattern Okay. Any special items or powers must be negotiated with the GM.

GM: Linda Cottrell


C.A.P.E.S. (Calling All People of Extraordinary Skill)
(NA, 3-8 Players)

This is NOT an Amber game. Come help play test a diceless game, set in a familiar comic book genre. Characters will be created on sight, or earlier if you contact the GM at: qwellysh@labyrinth.net, or 304-284-8492. Heroes and Villains are both welcome. The game is expected to be light hearted and a good time, but not a comedy. This is NOT an Amber game. Restrictions: Must be interested in playing in a comic book/super hero setting.

GM: George Gitari


Chaos High: Class Reunion
(SR/SW, 4-8 Players)

Join us for the first annual reunion of the Chaos High Class of Zer-Beta Ī786. Dust off your old yearbooks and be sure to practice the old Alma Mater! Play level: mid- to upper-level characters. Restrictions: must be from the Courts of Chaos, must have Logrus Mastery.

GMs: Joe Filippini, Anne Delekta


Coming of Age in Amber
(CR, 5-12 Players)

This is a Wujcik game for those who have never palyed with Erick Wujcik, ever, in anything. Meet some new people and generate entirely new characters. Good role-playing fun. This game is running a second time in Slot 5, it is not a continuation from this slot.

GM: Erick Wujcik


Decisions
(PG, 4-5 Players)

Mood depends on players, could be serious or loony. Hereās the tag; first, you notice the light. Itās very bright, even with your eyes closed. Next comes the realization that youāre lying on your back. There is a low, soft humming sound. Do you risk opening your eyes? Do you wait, maybe for another clue? How adventurous are you?

GM: Ray Laura


Dworkinās TV Guide
(PG, 5-8 Players)

Dworkin, in his infinite wisdom, has decided to teach the Elders a lesson on Family Values. It seems Suhuy gave him a television that works in Amber. After watching the back biting and other "nonsense" for years, Dworkin has decided to take matters into his own hands. In the castle, all we find is the set, and a TV Guide with shows circled in red. Restrictions: 250-point characters

GM: Jeanne "Ora" Derry


Emergence
(OC, Returning Players Only)

Continues into Slot 3.

GM: Rae Williams


The Faerie Queen
(SW, 5-7 Players)

Inspired by Spenserās classic work, The Fairie Queen is an allegorical game about the nature of Reality and Shadow. In the aftermath of the Black Road War, two Patterns vie to define the ordered Universe. Test your mettle against the personified vices of Amber, and do your part to unify the world in a new set of values. Play level: experience always helps.

GMs: Sean Frost, Wendi Strang-Frost


Halloween
(SR/SW&PG, 8-10 Players)

Halloween in the tradition of the Breakfast Club. In honor of the newest arrivals in Amber, Flora plans a "come as you arenāt" Masque on All Hallowās Eve... surely this has to be better than detention? Except perhaps for those disturbing rumors of whispers in the dark.... Remember the rules, and never, ever go to the basement.... Halloween is the second in the series that began with the Breakfast Club, not a continuing campaign. New and returning players are both welcome. Characters 100pts. Amberites only.

GMs: Jenn Jackson, Deb Atwood


Heroes of Fightinā Magic
(NC, Up to 8 Players.)

Characters to be created. All young Amberites (under 30), no Logrus. Pattern will be of very limited use. Continues in slot 3.
http://www.angelfire.com/games/fightinmagic

GM: Mark Phoenix Gibbs


Last Breath
(RT, 6-10 Players)

The Courts thought you were harmless and had left you alone÷until now. Some bungling idiot has demonstrated that you are threat again, and the hunt is on. Pray that threat still has something behind it, and that you can find it in whatās left of shadow before someone else flushes your last advantage away.... Not, as they say, "A festive romp in Castle Amber."

This game starts promptly at 9 am and runs through lunch. Please do not sign up if you canāt do a quick start in the morning. Also, think about your lunch arrangements in advance. Bitter, pissed-off characters from both ends of the multiverse will be provided in advance of the game start time. This game may be fatal to characters.

GMs: Simone Cooper, and Crew.


A Night in the Forest
(NC, 6 Players)

Ah, the halcyon days of childhood. When the trees seemed to stretch up to touch the sky and the summers were endless. These are your days now when as a child you have nary a care in the world, the machinations of adults are irrelevant and life is simply for fun. You are so excited; Uncle Julian has suddenly announced that he is taking you on a camping trip into Forest Arden. This will be a Great Adventure. But why do your parents seem so worried these days and why are they so anxious that you go on this camping trip? This is a game for the young children of Amber, aged between eight and twelve years old. Please note though that this is not a Īcomedy kidsā game; this is a very serious game (but of course with light hearted moments). It is also the first part of a three-part campaign with parts two and three run over successive years so please only sign up if you think you can make parts two and three. Continues in 3. This slot is for character generation. If you need to email me before the con you can get me at john@jdee.co.uk. Note: 10am start time.

GM: John Davies


Nine Warlords in Chaos
(PG, 4-10 Players)

The universe as it might have been: Oberon, Royal Guardian of the Eye of the Serpent. His sons and daughters, Lords and Ladies of many Houses of Chaos. Amber never existed. A dark alternative history. Elders- characters provided.

GM: Mike Manolakes


Return to Dworkinās Closet
(SW, 3-8 Players)

The destruction caused by the Pattern and Logrus revealed a secret room in Dworkinās former quarters with Trump paintings on the walls. King Random sent a group of Īvolunteersā through to figure out what was going on. Almost all of them were... Īchangedā by what they found and their experiences. Random ordered the room closed and filled with masonry, before something else happened. Now itās one year later. Trumps donāt work very well in the Castle since the incident. Fiona has taken it upon herself to fix this problem and she has assembled a group of otherwise unoccupied realitives to assist her.... Returning players encouraged. 150 points +/- 10 points of stuff, must be familiar, accepted or beholden to the Royal Court of Amber. Any play level.

GM: Cal Rea


Return to Magnetic East
(OC, 3 New Players)

Are the storms in Shadow mere aftershocks of Patternfall, or do they herald something more? The rumors coming in from the Golden circle of creatures that march in darkness and slay any who draw too close to their processions have proven true, and now some even roam Arden. Many of the Elder Amberites are absent from Amberās halls, and King Randomās Trumps have all gone black and cold. Can this generation hold the day? Player character Parameters-generate 150 point character by assigning points instead of auction, all powers from original book available (Shadow Knight items require approval), heavy item investment discouraged.

Continued in Slot 3.

GM: David Vandenabeele


The Twilight Years (The End of the Beginning)
(NC, 4-8 Players)

Itās the Golden Age of Amber. The war with Chaos has ended and peace reigns, or does it? Dark creatures from an unknown realm are plaguing the lands, but where are they from and how can they be stopped. Do you have the courage to find out? Begins in slot 2 and continues in 3. Must have Amber or Chaos background.

GMs: Felicia Knight Olson, Karen Francis Groves



Slot 3

Friday 2pm - 6pm

Benedictine
(CR, Up to 7 Players)

Continues from Slot 2.

GM: Linda Cottrell


A Common Disaster
(OC, Returning Players Only)

The Pattern is dimmed and shadow becomes strange... do dreams walk during the day? A Common Disaster continues....

GM: Deb Atwood


Dark Lords
(NA, 4-6 Players)

The City has existed forever, it seems. A dark, gritty place at the end of the land where it meets the sea. It is rife with corruption and death. There is a terrorist war going on in the rural areas; the inner city is rife with gang fighting. And you are but a poor player in this macabre setting. This game is set for an unlikely group of heros that must save the land from its destruction; the atmosphere is dark, twisted, and generally surreal. Recommended video viewing: Brazil, The Matrix, Blade Runner. Knowledge of cyberpunk very useful. Players are requested to contact the GM prior to the game. Please send details about characters to Kristen Gibbs (kgibbs@umich.edu and 734.213.5820) so we can work them out.

Restrictions: Characters must be submitted to the GM before the game for approval or fine-tuning. Cyberpunk characters encouraged. Use the Amber system, 150 points, no special powers. Other items/powers may be given in the game.

GM: Kristen Gibbs


A Different Road to Amber
(CR, 6-12 Players)

What if your character were clearly different, clearly something "Amberish," but knew only Shadow Earth? What if your character were then given Roger Zelaznyās Amber books? What if you discovered that Zelazny had an "informant?" What if Corwin actually told Zelazny about Amber? One last thing... What if your character found a letter from Corwin to Zelazny? A letter where Corwin complains about all the things that Zelazny got wrong? Your character will be one of your own design, born and raised here on Earth, at least eighty years of age. Please e-mail me at ewujcik@excite.com for approval. Iāve run this variation on Amber several times, each time with quite different results. This particular section is open to those who have played before as well as beginners.

GM: Erick Wujcik


Einherjar
(SW, 4-6 Players)

King Random has finally cashed in his chips, and without having declared his heir. Sound like a throne war? Donāt be misled. This is a horror story like Agatha Christie would not have written, or a mystery that George Romero wouldnāt direct. Donāt bring a character youāre fond of... No advanced powers. 150 points max.

GM: Sean Frost


Election 2000 (Throne War)
(TW, 6-10 Players)

With only a few weeks before the election the battle is heating up between the incumbent, President Eric, and the challenger, his very own cousin, Senator Corwin. Players, come with an elder in mind. One Eric and one Corwin needed, all other elders welcome.

GM: Tim White


Emergence
(OC, Returning Players Only)

Continues from Slot 2.

GM: Rae Williams


The Great Game
(CR, 6-8 Players)

High Adventure in the Amber Steam Age. You had been stationed at a key position in our supply lines during the invasion of Chaos. Too young and inexperienced to be used at the front you cooled your heels taking care of an important but unsatisfying task. After the storm that ripped through reality after Patternfall many things were well, different. Imagine an Amber where technology is powered by steam engines, where people are civilized to one another, where dragons, magick and faerie races coexist with technological marvels, where dasdardly villains and criminal masterminds plot to take over the one true world, and where the decent folk of the family thwart their every move. You are knee deep in this place from the moment you arrive. What has happened to the backstabbing, conniving people you knew and loved?

Level of Play: High Melodrama. No experience with Amber necessary. Restrictions: Amber royal family. No Chaosians. Will use a modified Castle Falkenstein character creation and a diceless conflict resolution scheme.

GM: Scott Acker


Heroes of Fightinā Magic
(NC, Up to 8 Players.)

Continues from Slot 2.

GM: Mark Phoenix Gibbs


Itās All in How You Play the Game
(SM, 2-10 Participants)

This workshop will look at some of the better known variants on the ADRPG. Discussion on making the rules work with the play style of the GM and players & integrating the campaign world with the rules so that they are a useful tool & defining element in the campaign & game style. Fairly high knowledged required.

GM: Chris Salzer


A Night in the Forest
(NC, 6 Players)

Continues from Slot 2.

GM: John Davies


Oh, no (a sequel)
(PG, Up to 16 Players, returning players get preference.)

Oberon hasnāt seen the throne long enough to do more than imprison Dworkin for his crimes. The resulting impact of Oberonās siblings being freed from Dworkinās prisons was devastating and forced the new king into a missing status. Sequel to Nine Princes in Amber. New players welcome; returning players get big smootches. Continues in slot 4.

GMs: Jeff Trumitch, Lou Almassy


Perfectionās Price
(SW, 6 Players)

It is a truism in Amber that you can find anything in Shadow that you can imagine. But this means that you can never find anything perfect: your own mental limitations ensure it. Or perhaps perfection simply does not exist, being one of those abstractions we cannot define. Either way, itās out of reach. By definition, of course.

GM: Cathy Klessig


Return to Magnetic East
(OC, 3 New Players)

Continues from Slot 2.

GM: David Vandenabeele


Shoestring Costuming
(SM, 15-20 Participants)

If you donāt sew, and you donāt want to pay someone else to sew, you donāt have to be left out of the fun! Tips and tricks for dressing the part with thrift-store resources.

GM: Valerie Kessler


There is no Amber Sector, Troubleshooter
(CR, 6-8 Players)

A rush of cold mist glides past you as the sound of hydraulics releases you from what you know to be a prison of some sort. The room that receives you is white and sterile with blue trim. Nearby another figure emerges from a capsule similar to the one you just exited. Not another moment for thought is allowed when a booming disembodied voice welcomes you: "Bruce-B-ANR-1 and Gerard-B-RMN-1, report to I-F6 HQ for your assignment. Service to the Computer makes you happy. Happiness is mandatory. Are you happy, Troubleshooter?" Restrictions: High attrition rate expected, though there will always be characters to play.

GMs: Jack Gulick, Ian Ng


The Twilight Years (The End of the Beginning)
(NC, 4-8 Players)

Continues from Slot 2.

GMs: Felicia Knight Olson, Karen Francis Groves


The Wizard in the Attic
(SW, 2-4 Players)

It is fifty years after Patternfall, a Patternfall somewhat different than the one you are familiar with. The Ultimate Enemy, she who would have destroyed and remade the universe in her own image, was the incredibly evil and dangerous Princess Fiona. Sadly, her far more noble brother Bleys sacrificed his own life, at the end, to stop her there at the edge of the Abyss, in the only way possible, by knocking her, and himself, into the Abyss. This left only Brand as the last of the three red headed children of Oberon. Somewhat kooky, but, still, Amberās most powerful sorcerer, he is a popular and important figure in the Castle, however eccentric he might be. Remember the time he magically painted the outside walls of the Castle red and green for the Winter Solstice Festival? Now, in the peace of King Randomās reign, Prince Brand, the wizard of Castle Amber, has been acting even more unusual and dare we say, unstable, than usual recently. Is he going mad? Or is some enemy to blame? What exactly is going wrong with the Wizard in the Attic?

Characters are based on 150 points, Advanced powers to be negotiated with the GM. Obviously Amberites (or at worst Crossbreeds) preferred....Crossbreeds might actually draw suspicion to themselves if their ancestry is known.

GM: Paul Weimer



Slot 4

Friday 7pm - ?

Ancient Secrets; Silhouette of Springtime
(NC, 4 New Players)

You are the Cildea, the Children of Power. Your parents created, shaped and once ruled the Universe when many of the Powers of today were not yet born. After the Falling many of these Great Races left this universe, never to be seen again. Their mantle and powers have fallen to you whether you acknowledge this or not. Some call them faeries, dragons, ghosts, vampires, demons, angels, and wizards. This was only a shell of their True Being. Children of Amber and Chaos, you know only fragments of your lineage. But now a strange call pulls you into shadow. You feel a darkness lurking upon the horizon. The lands of Shadow and Substance are your home and your parentsā greatest achievement. Now, you gather together to see who among you will lead, who will follow, and who will Fade. Campaign, Unique cosmology and background set in the Amber/Chaos universe(s). Suitable for experienced players only.

Restrictions: This campaign was began at Gencon 99, players should try to be available to play at Gencon 2000. Character may be Amberites, Chaosians, or "Shadows". Characters will begin the game with 200 points. No advanced powers. Character creation will be discussed on site or you may email the <blaine_argent@excite.com> You will begin game with only a limited understanding of your lineage. The history and background will be flushed out during the session. All of the characters are children of the creatures of Power even if they are unaware of this (All Amberites for example have the Unicorn in their lineage if they believe Dworkin). This special bloodline will be explored and developed. To enjoy the game just bring your imagination and get ready to have fun.

Game Web address is: http://www.angelfire.com/sc/acker. Persons playing in this game should look over the information at this site and contact the GM for character creation before the Con.

GM: Scott Acker


Blood of Corwin
(OC, Returning Players Only)
GM: Cliff Winnig


Costume Ball
(CB, Minimum of 2 Participants.)

It is time once again for The Costume Ball, so come one and all....You have spent all year working on your outfits, now is the time to show them off. There will be food and drinks, photo opportunities, stuff to buy, plus piles of stuff to win. There will be a costume contest, and door prizes (this means that anyone even sitting at the Ball has a chance to win). So donāt sit around a tiny hotel room waiting for your game to start, come on down a watch some of your friends parade about, and still have plenty of time to get to your game. The judging should start at 7:30 and conclude around 8:00, this should make it possible to be in the contest and still make it to a slot 7 game, just make your judge aware of your participation in the contest. Or to avoid the hassle of rushing to a game elsewhere in the hotel, stay and be in the live action game that will be run right after the Ball (more on that later). In order for the contest to be a contest, there must be prizes, this is where all of you come in. Many of you are artists, web designers, etc... what is needed of you is a small donation of goods or services, to be given out as prizes. Think of the possibilities for self promotion. If you would like to help us out please e-mail me. Now on to the game....

Starts Friday night at 7:30 pm in HQ!

GM: John Schleick


Covington-Tentative
(OC, Returning Players Only)

Tenative on Carolās being able to make it; uncertain at time of print.

GM: Carol Dodd


Empire of the Gleaming Banner-Trump Tempest
(OC; 5-8 players, 2 new, returning players get preference)

Dramatic Events in Darrheabarr move on. Power shifts in the Imperial Palace. Agents of Amber have been seen in the streets of the Sunwashed City. Important people have gone missing. Trump Artists are being being drowned. The Chaosian ambassador arrives to invite a select group of Imperials to the Courts of Chaos for King Merlinās wedding. Then a strange message arrives from Chaos that may put the Empire and Chaos at War!

Extensive background material to fully enjoy game. Max 2 new players, who must contact the GM by email before AC2000. Will not accept players who have not read the background. http://members.aol.com/arrefmak/egb.htm

GM: Ray McCaughey


Gencon ShadowKnight Campaign
(OC, May accept a few new Players)

The original Shadow Knight Campaign, originally started way back when at Gencon. Play Level: Highest of the high. Restrictions: I may accept one or two new players, contact me by e-mail.

GM: Erick Wujcik


Ill Met in Amber
(New Campaign, Up to 6 Players)

This is the city: a hotbed of intrigue, magic, swashbuckling adventure, and intrigue. Itās a good place to live. And an easy place to die. A game of swashbuckling noir. Please contact the GM for background information and character generation BEFORE the convention: ambre@earthlink.net.

GM: Chris Kindred


LARP-Welcome to Greenwood
(FF, Minimum of 4 Players)

(Elders preferred, characters created at the con) Somewhere in New England there is a private hospital. Within this private hospital there is a special ward. Within this special ward the insane are kept. The insane kept here all share a particular delusion. This particular delusion is the belief in a mythical realm. This mythical realm is called... Amber. Starts around 8:30pm, After costume contest!

GM: John Schleick and Crew


Live and Let Die
(SW, 8 Players)

Death has claimed a Prince of the Blood, and the family gathers to pay their respects. Amid great mourning, can you discover who is rejoicing? And ensure your own survival?

GM: F. Goudie


Of Light and Darkness: The Kindling
( FF/NA, 4-6 Players)

Are you a God? "When neither Being, nor Not-Being was/ Nor atmosphere, nor firmament, nor what is beyond/ What did it encompass?/ Where?/ In whose protection?/ Casters of the seed there were and powers/ Beneath was energy and above was impulse?"÷hymn from the Rig-Vida. A personality and player centered game about creating the universe from scratch. Players need to bring at least two ideas for a god. Beginner level. Not an Amber game.

GM: Rachel Holmberg


Oh, no (a sequel)
(PG, begins in 3)
GMs: Jeff Trumitch, Lou Almassy


Sins of the Father
(OC, Returning Players Only)

The children of House Barimen have washed ashore on the lands once known as Amber. A desolate wasteland with few survivors. Will their heritage haunt them, bringing even further strife upon House Barimen? Does one forsake the past for the future or find their future within the past. High Play Level.

GM: Chris Salzer


The Swayvill Letters
(RT, 4-6 Players)

Action/adventure plus accidental human sacrifice, lace doilies, and frog fear. Put on your hip waders and come on down! This game was written by Jason Durall. 8 pm start. This game will probably run over! Restrictions: Characters will be summoned and created on the spot. Players must be open-minded and quick off the mark....

GM: Simone Cooper


Underworld
(SR/SW/NA, Up to 6 Players)

This is one of a series of Īstand-aloneā sessions linked together in a Shared World setting. Type of play is action, with lighter parts thrown in. This Underworld campaign has been run at Ambercon and GenCon for many, many years and consists of a sequence of separate missions, therefore it is open to returning and new players. Underworld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and Īrealityā there is an Underworld where strange things happen. These strange things are almost always hidden from or dismissed by the general public. The players are members of one of many organizations out there that have this information, compromised of people with psionic powers.

Last year at AmberCon, the players acquired a sample of the DNA of Englandās Crown Prince, then were sent back to Īborrowā the Crown Prince for three days. Other missions have taken players to the Anasazi Īfortressesā, Stonehenge, Paris (the Eiffel Tower will never be the same), Art Museums in Washington and London, Lake Michigan, Denver and Hong Kong.

GM: Edwin Voscamp


We Know What You Did Last Ambercon, Part II
(OC, Returning Players Only)

This is a continuing campaign from last year. Accepting no new players.

GMs: Michael Yates, Charles Moore, Mark Stafford, Brian Caldwell



Slot 5

Saturday 9am - 1pm

1-800-CALL-YGG
(SW, 4-7 Players)

So letās say Ygg is sentient in some way. Letās say that Ygg is also a very lonely creature because no one talks to him whenever they come nearby. And letās say that Ygg figured out how to talk to you whenever it wanted to. Now add the fact that Ygg can regulate who you have communications with and reality just becomes wrong. Previously run at Ambercon IX. Restrictions: 200-point characters. BYOC not exalted.

GM: H.R. Green


Amber: The Musical III
(PG, 4-8 Players)

The 3rd musical from the Box of Idiots™ who brought you the first two musicals and the Oberonās series. The game is self-contained, requiring no knowledge of the first two musicals. Singing, laughing & general merriment to be had. If youāve been afraid to try the musical before, now is the time! You canāt sing worse than the GMs themselves, so take a chance in the new millennium. Lots of roleplaying & singing required. Singing of tone-deaf GMs must be the joy of your life.

GMs: Michael Yates, Charles Moore, Mark Stafford, Brian Caldwell


Ancient Amber
(OC, Returning Players Only)

Contact GM, continues in slots 6 and 7.

GM: Michael Kucharski


And the Children Shall Lead
(OC, Returning Players Only)

Note 8 am start!

GMs: Karen Francis, Jack Kessler


Between the Lines
(SW, 6 Players)

Must have a parent from Amber and a parent from Chaos. When they cut the world in half, which side do you want to be on?

GM: Cathy Klessig


Blaze of Glory 4
(SR, Up to 6 Players)

Bleysās private shadow is a playground of swashbuckling adventure. Now a mad inventor must be reined in before he tips the balance of power. Seeking six players to take the role of these exceptional shadow dwellers. Newcomers will create characters onsite; established BoG characters welcome. For more info and character creation rules, see http://ralf.org/~colomon/amber/bog.html.

GM: Sol Foster


Coming of Age in Amber
(CR, 5-12 Players)

This is a Wujcik game for those who have never palyed with Erick Wujcik, ever, in anything. Meet some new people and generate entirely new characters. Good role-playing fun. This game was run in Slot 2, and is run again here. It is not a continuation from that slot.

GM: Erick Wujcik


Clothes Make the Character
(SM, 15-20 Participants)

A crash course in designing your characterās personal style and creating a costume to embody it.

GM: Valerie Kessler


The Construct wants YOU!!!
(PG, 4-8 Players)

(Parody/Comedy, Action) Good Morning Citizen. This is your 5:00 am automatic wake up call. Are we all productive and happy citizens of Begma Habitat, doing your utmost to protect Begma Habitat from the evil Amber Patternites that would destroy your friend, the Construct? Thatās good. It must be just a coincidence that you look like one of the hated arch-enemies. And that youāre thinking treasonous thoughts of destroying the Construct. Must have been those six bottle of Bouncy Bubble Beverage you consumed last night....

All characters are Pregens. Some problem solving skills would be useful, but not required. A sense of adventure, fun and silliness will be helpful. Paranoid behaviour is not required, it will be supplied.

GM: Blake Moorcroft


Crowned with Lilies and with Laurel
(CR/SW, 3-6 Players)

So sad that she should die so young. Brilliant student, star athlete, beloved of many and hated by none--struck down at the age of 17 by a previously undiagnosed heart condition. A shock and a tragedy for everyone who knew her. Ultimately, though, she was just another dweller in Shadow...wasn't she? Mystery and drama on Shadow Earth. Create or bring a 125-point Amberite or Lord of Chaos; there will be a mini-auction at the game to determine stats.

GM: Seth Blumberg


A Ghost of a Chance
(SW, 4-8 Players)

"Iāve heard that tune somewhere before, but I canāt remember when. Was it on some other friendly shore? Did I hear it on the wind? Was it written in the stars above? I think I heard it from someone I love, but I never heard it sound so sweet before." A mystery. Amber relations and on good terms with the kingdom. Can be Chaos, Amber, Rebman etc.

GM: Rae Williams


The Great Game
(CR, 6-8 Players)

Continues from slot 3.

GM: Scott Acker


Patternrise Saga- The Final Chapter
(OC, Returning Players Only)

The saga concludes. Amber's army rides to war as Oberon confronts his nemesis, Terrien of the Ardenas. No new players accepted this year, but all previous players welcome (even if youāve missed some sessions). Concluding Session!

GM: Mike Manolakes


Trump: How can I do that?
(SM, 3-15 Participants.)

Restrictions: Should be interested in discussing theoretical aspects of the Amber DRPG. Ever wondered what Trump really is? How it works? What is a Trump trap? And any of a number of various ways to envision and describe Trump and its effects? So have we. Join us, in a freestyle discussion, to compare notes and think-tank about Trump. Note 10am start time.

GMs: George Gitari, Tim White


Viva La Resistance!
(Princes v. Paupers, 6-10 Players)

What began as a small group of people gathering to talk about philosophy has turned into an uproar. Sick of thousands of years of subjugation, the people of the Eternal City are rioting in the streets for their right to self government. The Guard has been called out, and martial law declared.

Sorcery has been used; people have died. Some few in the Royalty have sypathies for the City folk; the rest assert that it is their Godly right to rule in the only Real City. Where do you fall in the Great Schism? Continues in Slot 6.

Restrictions: The group will be divided between Amber city folk and the Royalty of Amber; characters must be okayed by GM. Please send details about characters to Kristen Gibbs (kgibbs@umich.edu and 734.213.5820) so we can work them out.

GMs: Kristen Gibbs, Guy Gascoigne-Piggford, David de Jong


When Everybodyās Wrong*
(PG/SW, Max. 8 Players)

Itās been a while since Patternfall and peace had broken out. Now trouble and violence are blooming all over the Shadows, and neither Kings Random nor Merlin are pleased. Whoās making the trouble for whom and why? How can it be stopped? Pregens provided or BYOC, Amberite or Chaosian, to 200 points. Your Character should have some reason to care what goes on between Amber and Chaos after Patternfall. Got an interesting character concept? Send notes before Ambercon to the GM via email:malka@mail.msen.com for evaluation. Be sure to include your email if you do so, so she can reply. *From a Ī60ās song: "Nobodyās right when everybodyās wrong"

GM: Michelle Barney



Slot 6

Saturday 3pm - 7pm

Ancient Amber
(OC, Returning Players Only)

Starts in slot 5; continues in slot 7.

GM: Michael Kucharski


Behind the Mirror
(OC, Returning Players Only)
GM: Cathy Klessig


Five Sides to Every Story
(PG/SW, 5 Players)

Mystery and missing information dominate this puzzle. Why is everything in Castle Amber so quiet? Why have you woken in a room you canāt recognize? Where is everyone? Why canāt you remember? In fact, who the hell are you? Roleplay from scratch a must. Can you start with nothing and come out all right? Pregen characters given at game start. Please, no players who have tried this scenario.

GM: Ray McCaughey


The Friend of the Lonely and the Laughing Stranger
(PG, 4-6 Players)

There are strange goings-on at the Greenwood Private Hospital. "Book yourself in for a rest" said your family. "You need it" they said, and then booked you in against your will. Now they wonāt let you out. "For your own good" say your family; "dangerously mad" whisper the staff when they look at you. Well, at least the food is good. But strange things are going on here. Who is the mysterious Mr. Corey recently booked in? And who is this "Friend of Lonely" that the staff whisper about? And more importantly, who is the Laughing Stranger you see in your dreams? A tale of Amber insanity. Pregenerated characters will be supplied prior to the game so all you have to bring to the game are your neuroses and quirks. If you need to email me before the con you can get me at john@jdee.co.uk

GM: John Davies


A Ghost and a Prince Meet
(SW, 4-12 Players)

Martin invites you to Rebma for dinner and entertainment. The dinnerās great, but as for the entertainment.... A light hearted tragedy. Must be friends with Martin. Amber, Chaos or Rebma only.

GMs: Rae Williams, Mike Manolakes


Hey man, are you holding?
(FF , 5 players)

Welcome to Union, the trading nexus of all shadow. Sent here by your own ruler to investigate a narcotic that has reached your home and had varied results, some death. Bring any character from any realm, shadow, or RPG and see how well it goes playing with the really big kids. Amberite player characters welcome but please use your imagination and bring someone who could really stir things up, the stranger and more powerful the better. Use Amber point scale of @300 to judge initial write up.

GM: Lou Almassy


In the Dark: Searching
(OC, Returning Players Only)

Continues in Slot 7.

GM: George Gitari


Jurtās Murder Mystery Weekend
(XO, 4-8 Players)

Welcome my friends, Jurt here. Just wanted to invite you for a fun filled weekend getaway. Come and join others in this enjoyable mind-boggling murder mystery. If you are interested, just let me know and I will tell you when and where to show up for the transfer. Whoever solves the crimes will get a special prize. No Restrictions! Unlimited Points Allowed!

GM: Alan Cacamese


Mending the Flaws of Amber
(OC, Minimum of 4 Players)

It would seem that Corwin left something crucial behind on Shadow Earth, something not entirely unlike a copy of the Pattern... New Players must contact the Game Master by email. Play level: Keen.

GM: Erick Wujcik


The Mouse That Roared
(PG, 4-6 Players)

The Jewel of Judgment has been stolen! And somehow it has found its way into the Duchy of Grand Fenwick. Never heard of Grand Fenwick? Neither has anyone else. Apparently it has been in the Golden Circle all along, only it is so small that nobody noticed. As Elder Amberites, it is your duty to go to Fenwick and get the Jewel back, whether by force or by diplomacy. But be careful! Chaos may even now be bidding on the Jewel. Beginners welcome.

GM: William Gulstad


The New Courts
(OC, Up to 8 Players)

Come aid the players in building a New Courts. New players accepted and returning players welcome

GM: Scott Whitney


Of Light and Darkness: Maelstrom
(FF/NA, 4-8 Players)

"The Gods, unable to rest, had to suffer. . ." ÷Mesopotamian Epic of Creation.

Time has begun and the world made÷now is the time of the Second Age. This is the time of change: the dancerās foot has risen, and no one knows where the next step will fall. . . Players must have participated in any of the "Of Light and Darkness: the Kindling" game sessions (held in this, or previous years). Think about your followers: descriptions of their civilization and worship of you. Intermediate level of play. Restrictions: not an Amber game.

GM: Rachel Holmberg


Pattern Paradox
(SW, 3-6 Players)

These are the last days of Amber. Chaos looms strong over the shadows surrounding Amber. You, the survivors, have seen much of the family die defending your home. Now as Chaos prepares to crush the few remaining in the castle, Dworkin asks to see you at midnight. Is this a new hope or the madness once again? Continues in Slot 7.

Level of Play: usually pretty intense, depends on the players. A good understanding of the first series and the elders important to get the most out of this game. Restrictions: This scenario was run at Gencon 97 and 98, no repeat players. Must be children of Book Elders from the Corwinās series. Only one character per Elder; no two children of Corwin, for example. No power/point restrictions. Be prepared to describe your relationship with your parent(s) in detail.

GM: Scott Acker


Seven for a Secret
(SW/PG, 4-8 Players)

"No fratricide will ever take the throne!"
÷Oberon

"There had been a few others also, of whom I had heard, long before us, who had not survived." ÷Corwin

"Please continue your story without benefit of footnotes...." ÷Benedict

Characters provided.

GM: Sarah Bear


Shadowship Galactica
(SW, 4-8 Players)

Fleeing from the Chaosian tyranny, the last Shadowship, Galactica, leads a rag-tag fugitive fleet on a lonely quest...a shining Shadow known as Earth! Bring a 120-point Amberite who has no significant contacts with nor sympathy for the Courts. Youāll get a few more points at the game, and weāll have a quick auction for rank. ("Being the Admiral is the most important....") No new powers, no Logrus, no Constructs, no Broken anything.

GM: Brian Stanley


Viva La Resistance!
(Princes v. Paupers, 6-10 Players)

Continues from Slot 5.

GMs: Kristen Gibbs, Guy Gascoigne-Piggford, David de Jong



Slot 7

Saturday 8pm - ?

Ancient Amber
(OC, Returning Players Only)

Continues from slots 5 and 6.

GM: Michael Kucharski


And The Sun Never Set
(NA/FF, 8 Players)

After a string of improbable coincidences (if you believe in such a thing) led you to the metropolis of London, this invitation was delivered with nary an explanation to your hotel suite.

Dear (Sir or Madam),
We at Club Bruidhen would be honoured by your presence at an intimate dinner reception on the evening of this coming Saturday. We trust that you will find our invitation not overly presumptuous, as our establishment is open only to those of the oldest families and deemed reputable amongst this discriminating clientele. We trust that any guests you wish to bring will present their calling cards three days previous so that we may make suitable arrangements.
Your Servant,
James Govannon-Smythe. Proprietor.

Characters from last yearās "gods game" are all acceptable; in fact add 5 points! New players must have their characters created in advance. Do not plan to show up and make a character at the last minute, everyone would much rather play than wait. For rules visit: http://www.online.emich.edu/~jschippe/jlshome.htm. If you cannot communicate to create characters via email (jschippe@online.emich.edu) or phone (734-528-1108) ahead of time, John will be available to work with you during Slot 6.

GM: John Schippers & Crew


Dark Amber II
(OC, Returning Players Only)
GM: Cliff Winnig


Eye Wide Shut
(PG/FF, 7-11 Players)

It is the reign of King Eric the First. Corwin languishes in a cell, blind. Random too is imprisoned, his wife Vialle by his side. Eric possesses the Jewel of Judgement, and his hold over the Kingdom of Amber is secure. On the third anniversary of Ericās coronation, Corwin is taken from his cell to observe the banquet, as usual. This much we know, but history as told by Corwin is notoriously unreliable, and after a strange reversal of fortune, the fate of Amber will be shaped anew by the blind, the mad, and the lost.... Eye Wide Shut is a free-form event with pregenerated Elders as PCs. Leave your traditional conceptions of Amber at the door.

GMs: David Dalgleish, Tony Pi


Freedom's Price: Mission One
(SW, 2-6 Players)

You are some of the most capable Mercenaries, Sorcerers, Assassins and Freelancers in Shadow. Recent events have caused your luck to take a downward turn. You have been presented an opportunity for getting out of your present situation. Will you take it? Do you have a choice?

Particulars: No Amberites, Logrus, or power words. Open to other ideas. Allowable tech level up to near future cybertechnology etc. 200 points. Stuff (+2,-10). New powers, concepts welcome just run them by us.

Time frame: Set in the second series.

GMs: Robert G. Haight, N.W. Davis


Honor Thy Father and Mother
(OC, Returning Players Only)
GM: Michael Deneweth


In the Dark: Searching
(OC, Returning Players Only)

Continues from Slot 6.

GM: George Gitari


Masks of the Elders
(NC, 4-8 Players)

Millenia have passed since the Shattering. The Elders are remembered only vaguely as a pantheon of jealous gods. Amberās glory is lost. But if you open your mind and heart, the mysteries and powers of the multiverse await rediscovery. New campaign emphasizing group problem solving and interaction among initially low-powered characters with developed lives. Characters created on site. Think about concepts fitting the mood of Colonial American society.

GM: Brian Stanley


Mountains of Madness
(SW, 4-6 Players)

A year since Brandās death, and he still has no grave marker. His name has been blotted out of the history-but not the memory-of those still living. Now, out of the depths of Abyss there arises something that threatens both Amberite and Chaosian alike, something that could only result from Brandās Blood Curse. Cthulhu-like game; please bring proper horror-movie/book mindset. Restrictions: Bring your favorite character, 2nd gen only. Chaosians and Amberites both welcome. 150 point limit.

GM: Kristen Gibbs


Oberonās Spouses Anonymous
(PG, 4-12 Players)

Oberon was a man who loved women the way most men loved a good cigar, and he went through them just as quickly. Being the one true ego to which all others are mere shadow, I am inviting all the wives and consorts to sit together and discuss our various relationships with the infamous King of Amber. This is a very character driven game, the mood being set by the players. Limited bios will be provided, if you have a preference on which wife you wish to play, please contact or IM me and we will work out the sordid details together. All levels of play. Email: ora705@aol.com

GM: Jeanne "Ora" Derry


The Pallid Mask
(PG, 5-7 Players)

Sequel to The King in Yellow from AC8. A dark cloud settled over Amber following the conclusion of the Patternfall War, and in time it was discovered that the source of this gloom was Sand, Queen of Tir-na Nogāth. She killed King Random and nearly destroyed all of Amber, but in the end she was defeated. The Pattern was restored and Martin assumed the throne, but the gloom has not departed Amber. Coral, who repaired the Pattern, has become increasingly irrational and has recently been confined to a windowless tower in Castle Amber. King Martin seems distracted of late, as if he were hearing some unseen voices. And the Jewel has not been seen for some time.

GM: Matthew Richardson


Past Demons
(CR, 4-5 Players)

Five strangers are invited to a party by a mysterious host in an eerie old house that looms deep in the heart of a forbidding forest. Their reward is a million dollars each. All they have to do is stay alive. Itās going to be a long night. Terror awaits in the remake of the 1999 Rayser-Sharpe Classic "Past Demons." And if the ghosts of the past are not enough for you, the game itself will be GMād by the undead! No returning players please, fresh corpses, Err, players only. True role-playing at itās best. No sheet required! Only a name and an occupation! Present day earth characters. Experienced players a must. Newbies die too easily.

GM: Matthew London


Pattern Paradox
(SW, 3-6 Players)

Continues from Slot 6.

GM: Scott Acker


Submission
(XO, 4-6 Players)

It is the End.

The castle crumbles. The King must be reborn but Temptation is King. Why are you here? How much will you submit? Temptation leads to submission leads to pain leads to salvation. So says the King. Will you believe? How far will you go to forestall the End?

A dark tale of Amber Gothic. Recommended for the broad-minded. If you need to email me before the con you can get me at john@jdee.co.uk. Amber characters only. No Chaos Lords or shadow dwellers please. For those with an open-mind.

GM: John Davies


Thy Kingdom Come
(OC, Returning Players Only)

With the political, military and religious wings in Amber all disagreeing with each other, Random faces the biggest threat to his reign yet-and heās had quite a few already, including one failed assasination attempt. With the enusing uproar just hitting the Golden Circle states and the Church wanting to renew the Inquisition to hunt down the Angelic conspiracy, thereās never been a more chaotic time. Why not have your say, everyone else sure as Hell is!

GM: Karen Groves (Francis)


Wujcik's Gencon Campaign
(OC, Returning Players Only)

Play Level: Oh, wouldn't you like to know... Restrictions: Sorry, previous players only... Game Description: Among others, this campaign, started back in 1986, includes Carol Dodd, Felicia Baker, Terry O'Brien, Mike Sutton, Jim Kenny, Michele Spainhour, Chuck Knakal, Alan Moen, Paul Deckert, Jim Webster and others.

GM: Erick Wujcik



Slot 8

Sunday 11am - 3pm

Amber Sunset
(OC, Minimum of 3 players.)

Note: Special Game Time, 10 am-2 pm. For Returning Players only.

GM: Rick Garman


And One Ring to Bind Them
(OC, Returning Players Only)

Now that some Artifacts have Broken Dworkin Imprint and others have initiatied into the Ultimate Artifact known as the Jewel of Judgement, what is do be done? The Crucible wishes the One Ring destroyed and Legend has it that this may only happen in the forge in which it was created. The cockroaches are ready for another adventure and Dworkin is still in search of his missing Hump. Dworkin only has one question in his mind... why is Wednesday called hump day when most people get laid on the weekend?

Hilarious / Sense of Humor Required.

GM: Chris Salzer


By Any Other Name...
(OC, Returning Players Only)

Note: 9 am start!

GM: Jack Kessler


The Courts in Chaos
(OC, Returning Players Only)
GM: Michael Kucharski


Cross & Double Cross
(SW, 6-8 Players)

Murder, most foul. That much is obvious. What isnāt obvious is who did it÷or why. Certain family members have been consulted with; the King thus begins the questioning of the suspects. Can you puzzle it out in time to stop another killing... or do you need to lead the investigation astray, and away from your own plans? An Amber who-done-it with a dark edge. Characters have some pre-game actions already set. Role-playing emphasized, freestyle play likely. Setting is Post-Patternfall by fifty years or so. Chaos has an ambassador in Amber, and vice versa. Random is King and has been for a while, with a peaceful reign. Players are requested to contact Kristen Gibbs (kgibbs@umich.edu and 734.213.5820) to choose a character. Please provide name and contact info so I can get back to you. Previously run at ACUS, ACN, and ACNW in 1999. This will be the last time this game is run! Continues in slot 9.

Basic characters given to players, who then distribute their points among stats/powers/friends/etc. Characters available are: Random, Caine, Julian, Flora, Llewella, a Chaosian student, Benedict, Gerard, Corwin, Bleys, and the Seneschal (2nd in command of the Amber govāt).

GMs: Kristen Gibbs, Guy Gascoigne-Piggford


Donāt Eat the Snow in Arden
(SW, 3-6 Players)

Itās winter in Amber, and youāre bored. Surely the eternal realm offers something fun to do? Skiing on Kolvir? Hellhounds on ice? This game is completely player-driven, with no plot what-so-ever. You have been warned. Relax, roleplay, use your imagination, have fun.

GM: Sol Foster


Into the Void
(OC, Up to 12 Players)

Venture Beyond the Pattern and Logrus. This is an exciting campaign with two new powers and a new take on trump, all mixed in with Amber and Chaos. Come explore realms unexplored and see what you can find when you travel beyond the norm. New players and returning players welcome. Continues in slot 9.

GM: Don Anderson


Mine Fill of Blood and Glory
(Elders, 4-6 Players)

Pride, ruthless ambition, passion. Such are the meat and mead of Amber. But can your excesses finally have gone too far? The Pattern is withholding its power, a darkness writhing in its light. Without its stability, discontent has bloomed. The Church of the Unicorn, championed by your more chaste siblings and supported by apparitions of the Churchās mythic patron, is leading the people in a purge against you and your brother despots. Now Shadow barred to you, the masses are closing in. It seems you are about to be called to task, unless ... maybe ... you can find a scape-goat. Drama for ruthless artists in politics and perception, and those interested in exploring our imperfections and vulnerabilities. Continues in Slot 9.

Non-standard attributes. Restrictions: Manipulative, ambitious, tragically flawed elder Amberites. Callously ruthless power mongers firmly ensconced in Amberās hierarchy are preferred, particularly if they have well thought through weaknesses. Virtuous siblings who think they can stand against them will also be considered. PCs must be created before the con in consultation with the GM. Some powers will be restricted.

GM: David de Jong


Moominriders of Ghenesh
(SW/C, 6-8 Players)

Preference given to returning players from Hot Potato (ACUS 8). Join the Barimen Bunch in next weekās episode, where youāll hear Benedict say, "But I donāt want to sit next to Grampa! He smells!" Characters Provided... er... generated.... er... whatever.

GM: Sarah Bear


My Word
(SW, 3-8 Players)

You are on a camping trip into the shadows at the edge of forest Arden. Everything goes well until you run into a freaky "storm". This scenario is designed to be light hearted fun. Just a little serious near the end.You are children (6 to 12). Numerical stats will not be used (just be prepared to tell me what you are good at). No major powers (and you better have a very good reason to have a minor power). One item is allowed if you have a good reason to have it. These are children for goodness sake. Restrictions: this scenario was run at Gencon 99; no repeat players.

GM: Scott Acker


Parallel Lines
(NA, 4-8 Players)

Imagine you had a way to travel among alternate universes. What would you do? Share it with the world? Build an interdimensional smuggling cartel? Set yourself up as a deity? This new campaign centers around mortal characters exploring parallel realities and incorporating this capability and knowledge into their lives. (Think of Sliders with more control and no silly bumpyheads with bad teeth.) Characters created on-site. Concepts must be compatible with "here and now" Earth and have a reason to be shopping in Los Angeles.

GM: Brian Stanley


Pattern Magic
(OC, may accept a few new players)

One of the more peculiar campaigns, based on the children of Brand, Fiona and Bleys, inheriting a strange magical heritage in the land of Ghenesh. Filled with mystics and metaphysics... Play Level: Very excellent. Restrictions: Anyone new should contact the Game Master by e-mail.

GMs: Erick Wujcik, Cliff Winnig


Possibilities
(SW, 4-8 Players)

You have been invited to try out Martinās new Holographic suites, where you can be anywhere,anywhen,anyone, anything you desire to experience in perfect safety. Enjoy your visit. BYOC, 200pts, No constructs,30pt max on artifacts, No Shadow Knight powers except broken pattern, No exaulted powers. New powers must be cleared by GM before game start. Intermediate Play Level.

GM: Heidi "Kassi" King


Thursdayās Children
(OC, Returning Players Only)

Get your computer thinking caps on.

GM: Michelle Barney



Slot 9

Sunday 5pm - ?

Brave New World
(OC, Returning Players Only)
GM: Rae Williams


Cross & Double Cross
(SW, 6-8 Players)

Continues from slot 8, not likely to run past 7pm.

GMs: Kristen Gibbs, Guy Gascoigne-Piggford


Grab Bag
(XO, FF, or NA. 4 to 10 Players)

Players will need to agree on one of these three previously run events:

In all cases the GM has no interest in Merlin/Shadowknight anything, so don't even try.

You may contact the GM at qwellysh@labs.net with any questions.

GM: George Gitari


Here There Be Dragons
(OC, Returning Players Only)

Dark Comedy continues. Avence lies in ruins, half the family is dead or missing.... Now what?

GM: Mark Phoenix Gibbs


Into the Void
(OC, Up to 12 Players)

Continues from Slot 8.

GM: Don Anderson


Izzyworld 2: The Water Slide of Doom
(SR, Up to 8 players, returning players get priority.)

Last time, we forgot to eat. We still canāt watch Peter Pan. Our therapist had a breakdown. What are we gonna do? Weāre going to Disneyworld! See the nice bunnies. Ride the special rides. Meet Tinkerbellās septuplets. Returning players must bring a permission slip from their psychiatrist. New players only need a tenuous hold on reality.

GMs: Brian Stanley, Jennifer Stanley


Men in Green
(SR, 2-6 Players)

http://members.xoom.com/wstrangfrost/amber/mig/
You were hand selected by Prince Caine to be part of his elite group of operatives. Your mission? Help Caine keep Amber safe from the scum of the Universe, and thereās more than one Universe to deal with here... (MIG is a serialized action/adventure/comedy game run at Amber conventions.)

Characters should be made in advance, per the web page, and submitted to the GM before each convention. As a serialized game, returning players will always be welcome, as will the addition of new characters, so register early! Mission ACUS 2000: reports have been trickling in about a certain Black Road in Shadow shooting all sorts of unregistereds into Amber proper. Your mission? Find out what itās all about and shut it down. Team and team leader currently under construction. Data to be posted when available. Play level: beginning to intermediate. Restrictions: pre-approved PCs only. Anyone without an approved PC will be turned away.

GM: Wendi Strang-Frost


Mine Fill of Blood and Glory
(Elders, 4-6 Players)

Continues from Slot 8.

GM: David de Jong


Shadowlock: Ancient Enemy
(OC, 3-8 Players)

The crisis in Altair divides the Regency Council, while the Arden Federation threatens to take matters into its own hands. All sides agree that the Genesis Project is the only hope for victory, but few can agree on how to use the project and even fewer know its true nature. Previously created characters only. Continues from Slot 1

GM: Scott Piippo


Welcome to Detroit (where the weak are killed and eaten)
(PG/NA, 4-5 Players)

Continues from Slot 1.

GM: Lou Almassy



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