Rogan is a direct result of the axiom: "Be careful what you wish for..."
Originally, the player (Rick) asked if he could play a "highlaner" (as per the movies and TV show). But he did have a bit of a Planescape idea by specifying that this status came about via the raw, primal Forces of Chaos. An interesting idea, but a bit lacking. However, "fortunately" for Rick, I had one plot that I wanted to run a campaign based on - The Tarot Deck of Many Things. Thus, I merged Rick's idea with this plot; the results being the character we have today.
Rogan, at his core, is nothing more than a Merchant-Rogue (human) from the Prime Material world of Toril (Forgotten Realms setting). However, he has been Chosen by the various gods of Chaos and Trickery to be a Pawn in a vast game. The Game is the recovery and gathering of a mighty artifact known as the Tarot Deck of Many Things. The gods chose two hands - one of Good Luck and one of Bad - to recover the remaing cards. Whichever hand recovered the entire Deck would thus determine Its Fate (retirement or destruction). However, one god cheated and threw a third hand into the Game - one of Wild Luck. Each Pawn of the hand is a person who's become the embodiement of one of the Cards of the Tarot. (Rogan is the Two of Pentacles.) So, there are a total of 30 Pawns looking for the remaining cards of the Tarot.
The Cards shown on Rogan's Big Picture page represent all of the Cards he has collected unto himself - or rather, INTO himself. (He's bodily absorbed the Cards into himself.) Thus, Rogan is now a small deck of Tarot Cards: The Two of Pentacle, Six of Swords, Five of Wands, and Nine of Swords. So far, Rogan has wisely avoided the temptations of the Devil and has not absorbed that Card and instead leaves it as a seperate entity. Now, each Card has its own set of powers associated with its general meaning. But, Rogan does not have access to all those powers at once. Rather, each morning he must "draw from the deck" to see what card he is, and thus what powers he'll be able to perform.
The Tarot is Rogan's main reason for existing and is slowly started to creep into being the main motivation behind the rest of the player characters as well. However, Rogan is intelligent and realizes that if he should be on the winning side, he will get his life back. Thus, he's joined the Fated and is working on rebuilding the merchant-empire he was once a part of back on Toril. All of the political and monetary machinations involved with this are really quite amusing - from a DM's standpoint anyway.
Rogan is (barely) the Primary Shareholder in his company. Other investors include the other player characters and certain personages such as Shemeska the Marauder. Why is Sigil's King of the Cross-Trade a Shareholder? Because Rogan made the choice (mistake?) of refusing to merge his budding merchant company with that of the Planar Trade Consortium. Thus, in offending and angering Estevan, Rogan found out he was too small to avoid the consequences. Therefore, he ran to the only person who's involvement would keep the ogre-mage's minions at bay - Shemeska. Of course, Rogan is wisely peery of her involvement. And soon, he'll get a very good lesson in why...
At present, I am in the middle of reworking the entire theme and goal for my campaign. (Lessons learned and all that.) I have a feeling that in the future, the well-being of this company (as well as the Tarot) will serve as the backdrop and common thread for all the characters and the future adventures. Rogan is exactly the kind of the character that will lend readily to the creation and running of very politically-based adventures.
![]() |
E-mail me: krlipka@yahoo.com |
Return to Luck of the Draw Page |
![]() |