Copyright 1997 by Ken Lipka
Original Text by "Coreymephit"

Location

The Tenth Pit is located in the Lower Ward near the Hive. It is jammed between and behind several craftsman's shops - these shops are primarily metalworkers of Lower Planar backgrounds and origins. (Note: The Tenth Pit is originally from In The Cage, pg. 59.)


Exterior Description

The Pit's walls are low, with a high, sharply peaked roof. The wood from which it was constructed is dark, and is stained an ugly umber brown color from years of exposure to the various Lower Ward soot and smogs. The building has no windows, but its tall, thick iron chimney constantly belches forth thick, black smoke. The entrance to the Pit is at the bottom of a short flight of dark granite steps, in the cellar-like stone foundations. Carved into the stone walls on either side of the steps, corroded, fiendish statues leer, grin, or menace those passing between them. Carved into the stone of the foundations, just above the thick iron-bound door, is a fiendish skull with metal teeth. Over the skull is carved the name of the place: "The Tenth Pit," the engraved lettering painted in with a rusty brownish color that might be blood.


Interior Description

Upon entering the Pit, the first thing one notices is the huge, blazing, fire pit in its center, above which hangs the gaping opening of the iron chimney with its tooled, grotesque decorations. From the door, a short set of soot covered stone stairs descends to the main, stone floor, while to the right and left, heavy wooden staircases lead up to lofts made of massive, blackened timbers. The peaked roof arches high above, lost in the dimness of the place (the fire pit provides the only illumination). What smoke doesn't escape through the chimney lingers throughout the place, giving it an uncomfortably smoky atmosphere. Though the main room is quite large, its heat and dimness, coupled with its clientele, make it seem oppressive.

Across the fire from the entrance is a long, wide bar of black volcanic rock imported from Gehenna. Behind it, among shelves, kegs, and other containers holding a variety of fiendish thirst-quenchers works Cregid, the barghest barkeep and owner of the Tenth Pit. He is aided by a dour steam mephit named Thalrathist (Billet- master of the Tenth Pit, Terror of Steam, Lord of the Boiling Wastes, etc.), who mostly just delivers drinks, takes orders, and cleans. Among the bottles and drums behinds the bar hang a few wicked looking swords and daggers, which Cregid might make use of if it suits his fancy.

Scattered across the main floor and under and upon the lofts are broad, thick, rectangular tables with heavy benches (all the furniture has a minor enchantment on it to keep it from burning). Fiends and tieflings, even a few other races, sit and drink and amuse themselves at the tables; though it is not a rule, Tanar'ri and Baatezu customers always choose to sit on the left and right lofts, respectively, thereby staying out of each other's way and avoiding mishap by segregation. Because of this, the lofts have gotten the names Zapan's Deck (the pit fiend is said to have visited the place once - but only a leatherhead would believe it), and Pazrael's Perch.


Services

The Tenth Pit is a dark tavern that caters to tieflings, succubi, and other fiends. It is a rough establishment; the patrons appreciate pain and suffering, so it can be very dangerous to visit the place. It doesn't take a sharp cutter to notice the large iron nails, hooks, manacles, and similar accouterments haphazardly hung or attached to beams and pillars in the place. Anyone sticking around long enough (which isn't long at all), will see what they're used for - the fiends here like pain and suffering and nothing amuses them more than inflicting it on others. Usually, this includes non-fiends who happens to come to the tavern, but they won't hesitate to string up a lesser fiend or tiefling. Fortunately, regulars who have shown their merit are left out of such games. Victims are rarely killed, but few get out without a lasting scar or two. It is for the sake of this sort of play that patrons welcome mortal races to the tavern.

By far the most common customers at the Pit are tieflings, abashai, imps, quasits, the occasional cornugon, alu-fiends, cambions, yugoloth, barghest, and a few mephits; though more powerful fiends make regular appearances as well.

A berk can get ale, mead, spirits, and of course brimstone and other fiendish brews. Otherwise, except pain, not much is offered. It would be foolish to try and peel most of the patrons, or Cregid (though some berks have tried - ands were quickly written into the dead-book). About the only other thing the place is good for is meetings with lower planar beings. The perceptive basher might even pick up some important lower planar chant if he hangs around long enough.


Staff

Cregid (F/male barghest/Fa/NE): Cregid is a grumpy, hateful barghest who follows the Taker's credo. He can almost always be found behind the bar. He has few words for anyone, but serves up drinks promptly and with a toothy frown. When he does speak, it is usually to growl angrily at Thalrathist, his arrogant steam mephit assistant, or to tell someone what he thinks of them, which is never anything good. Fitting the rules of three, however, one other thing gets him talking. He'll talk all you want him to about his home plane. He'll talk about Ghenna like it is the hell it is, but there is a lot of affection in his voice. Since he loves talking about the place, it is easy to get a lot of free but potentially very valuable information on Gehenna from him.


Rumors

The current chant at the Pit is this: the place has become a fad among some of the Sensates. It seems some of them have decided that pain and suffering is a necessary part of their realm of their experiences, and come to the Pit for just that. Some say the Doomguard drew the Sensates there with a few drinks and thereby started the fad, and the Sinkers aren't denying it. The fiends are happy to oblige the pain-seekers, but still haven't quite come to terms with WHY the victims are asking to suffer. Even Cregid is a bit confused about the whole thing. About the time one of the Sensates dies, maybe faction bashers will change their minds. Then again, maybe not.


DM's Notes

Located in the deepest, darkest corner of the wine cellar is a portal directly into Chiryn's domain (as per starting location in "Love Letter" of Well of Worlds). It is hidden inside a large cask. The key on this side is sand from the Plain of Infinite Portals. The return key is a dead eyewing.



Authored by: Ken Lipka

E-mail me: krlipka@yahoo.com
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