This page is for the material I've created that deals with physical objects in the Planescape setting. Magic items are always a main feature on pages like these, but I've also got a few things here that aren't magical, but are just as important to players in my campaigns.
This article represents the first major decision I made about my campaign - I was going to use an alternate system of money. I felt that the Planescape setting lost a little something by sticking with the same units of currency that all of the other TSR settings used (gold, silver, copper, etc.). In addition to making and naming my own coins, I also created my own system of conversion as well. The two items of note in this new money system is that it is nearly impossible to divide money equally; and that the system is the rough equivilent to a silver standard (most AD&D settings are on the gold standard).
This article was created to provide rules for a fundamental change I made to my game - permenant magic items are very rare. Given this assumption, there was still needed to be a way for mundane beings to defend themselves from the various planar and magical creatures which require extrordinary weapons to harm them. The some of the more exotic metals listed here act as magical weapons with regard as to what can be harmed by them.
This is a rather extensive list of magic items specific to Planescape as well as more generic objects. This is why there are a lot of permenant items even though I claim them to be rare in my campaign. In making these items, I have tried to stick to the personal guidelines I set forth for my Planescape campaign - no detail is ever unimportant. Thus, the descriptions tend to be a bit wordier than they could be in a dry, academic listing.
Many people have complained that AD&D crossbows don't perform anything like their real-world counterparts. So, I "fixed" them. This document contains a fairly complete discussion of changes to weapon speeds, damages, ammunition, etc. of these weapons. For ease of use, the source file is also available: PC, MS Word, v7.0, PKZIP.
This is a chart I made up for some rules that ended up not getting used in the campaign. I had wanted to run a slightly more gritty and "realistic" game than those of the past, and thus had fully intended to use the Damage Point system for armor (which would have been especially good since there was a Doomguard in the party). Unfortunately, it became too much to keep track of along with everything else, so the use was dropped.
This document was originally created by someone who went by the net name of "Raishe". (This person has since disappeared from the 'Net.) You should use this file if you have problems coming up with decent sounding tavern names. Quite quickly you'll be able to generate the name of tavern which fits nicely with the Planescape setting (or at least, Britian).
This is an old article I wrote back in the early days of the Planescape Mailing List. I recently found a copy of it when I decided to do a Web search on my name. So, I'll place it here simply for completeness - it's not all that extensive as it was something I quickly knocked off in about ten minutes.
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E-mail me: krlipka@yahoo.com |
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