Lawful Good
- Always keeps his word.
- Never lies.
- Never attack, harm or kill an innocent foe.
- Never harm an innocent.
- Never torture for any reason. Will not allow torture.
- Always helps others.
- Always work within the law.
- Respects honor, self-discipline, authority and law.
- Works well within a group.
- Never take 'dirty money' or items.
- Never betray a friend. Ever. For ANY reason.
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Lawful Neutral
- Keep his word of honor.
- Lie and cheat only if very necessary.
- Never attack or harm an unarmed foe.
- Never harm an innocent.
- Does not use torture unless ABSOLUTELY necessary. (Never for pleasure)
- Never kill for pleasure.
- Usually helps those in need.
- Works in groups well, especially if it suits his needs.
- Will quite possibly take dirty money.
- Never betrays a friend.
- Has a high regard for life and personal freedom.
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Lawful Evil
- Always keeps his word of honor.
- Lies and cheats those not worthy of his respect.
- May or may not kill an unarmed foe.
- Never kill an innocent but will harm, harass or kidnap.
- Never torture for pleasure but will to extract information.
- Never kills for pleasure - always has a reason.
- May or may not help someone in need.
- Respects honor and self-discipline. Has no time for the law.
- Will work with others to attain his goals.
- May take dirty money.
- Never betray a friend.
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Neutral Good
- Always keeps his word.
- Is VERY unlikely to lie, expept perhaps to an evil person.
- Never attack or kill an unarmed foe.
- Never harm an innocent.
- Never tortures for any reason. Is very unlikely to allow torture for any reason.
- Never kill for pleasure.
- Always tries to help others.
- Works well in groups.
- Never take dirty money or items.
- Never betray a friend.
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True Neutral
If you really want to play a True Neutral character, I suggest finding something in the middle ground
of the four surrounding alignments (LN, CN, NG, NE). |
Neutral Evil
- Will not necessarily keep his word to anyone.
- Lies and cheats indiscriminately.
- Will happily kill an unarmed foe.
- Will harm and use an innocent, killing if necessary.
- Uses torture to extract information. (And enjoys it! May torture for pleasure).
- May kill for sheer pleasure.
- Feels no compulsion to help others without some sort of tangible reward.
- Works with others if it will help achieve his personal goals.
- Will take dirty money, etc. without hesitation.
- Will betray a friend if it serves his needs.
- Has little respect for others' lives.
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Chaotic Good
- Keeps his word to any other good person.
- Lies only to neutral or evil people.
- Never attack or kill an unarmed foe.
- Never harm an innocent.
- Never torture for pleasure or information. Threats may be permissible.
- Never kill for pleasure.
- Always tries to help others.
- Distrusts authority.
- Works well in groups, but dislikes confining rules and 'red tape'.
- Never take dirty money or items.
- Never betray a friend.
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Chaotic Neutral
- May keep his word.
- Lies and cheats if he feels it necessary.
- Never kill an unarmed foe, but may knock out or beat up one.
- Never kill an innocent but may harm or kidnap.
- Will use torture to extract information but not for pleasure.
- Seldom kills for pleasure.
- Is not likely to help someone without an ulterior motive. (Even if its just showing off!).
- Has little respect for authority.
- Does not work well within groups - tends to do as he pleases, despite orders to the contrary.
- Will usually take dirty money or items.
- Is very unlikely to betray a friend.
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Chaotic Evil
- Rarely keeps his word. Has no honor.
- Lie and cheat anyone.
- Most certainly attack and kill an unarmed foe (those are the best kind!).
- Will hurt and/or kill an innocent without a second thought. (Or for pleasure).
- Uses torture to extract information and pleasure.
- Will kill for sheer pleasure.
- Is likely to help someone only on a whim.
- Despises honor and authority and self-discipline. Views them as weaknesses.
- Does not work well in a group. Constantly vying for power and/or command.
- Will always take dirty money etc.
- Will betray a friend. After all, you can always get another friend.
- Associates mostly with other evil alignments.
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