Alignment Hints and Tips
Original Ideas by Paladium Role-Playing Games
Modified by Brian Leybourne

Lawful Good
  • Always keeps his word.
  • Never lies.
  • Never attack, harm or kill an innocent foe.
  • Never harm an innocent.
  • Never torture for any reason. Will not allow torture.
  • Always helps others.
  • Always work within the law.
  • Respects honor, self-discipline, authority and law.
  • Works well within a group.
  • Never take 'dirty money' or items.
  • Never betray a friend. Ever. For ANY reason.
Lawful Neutral
  • Keep his word of honor.
  • Lie and cheat only if very necessary.
  • Never attack or harm an unarmed foe.
  • Never harm an innocent.
  • Does not use torture unless ABSOLUTELY necessary. (Never for pleasure)
  • Never kill for pleasure.
  • Usually helps those in need.
  • Works in groups well, especially if it suits his needs.
  • Will quite possibly take dirty money.
  • Never betrays a friend.
  • Has a high regard for life and personal freedom.
Lawful Evil
  • Always keeps his word of honor.
  • Lies and cheats those not worthy of his respect.
  • May or may not kill an unarmed foe.
  • Never kill an innocent but will harm, harass or kidnap.
  • Never torture for pleasure but will to extract information.
  • Never kills for pleasure - always has a reason.
  • May or may not help someone in need.
  • Respects honor and self-discipline. Has no time for the law.
  • Will work with others to attain his goals.
  • May take dirty money.
  • Never betray a friend.
Neutral Good
  • Always keeps his word.
  • Is VERY unlikely to lie, expept perhaps to an evil person.
  • Never attack or kill an unarmed foe.
  • Never harm an innocent.
  • Never tortures for any reason. Is very unlikely to allow torture for any reason.
  • Never kill for pleasure.
  • Always tries to help others.
  • Works well in groups.
  • Never take dirty money or items.
  • Never betray a friend.
True Neutral

If you really want to play a True Neutral character, I suggest finding something in the middle ground of the four surrounding alignments
(LN, CN, NG, NE).
Neutral Evil
  • Will not necessarily keep his word to anyone.
  • Lies and cheats indiscriminately.
  • Will happily kill an unarmed foe.
  • Will harm and use an innocent, killing if necessary.
  • Uses torture to extract information. (And enjoys it! May torture for pleasure).
  • May kill for sheer pleasure.
  • Feels no compulsion to help others without some sort of tangible reward.
  • Works with others if it will help achieve his personal goals.
  • Will take dirty money, etc. without hesitation.
  • Will betray a friend if it serves his needs.
  • Has little respect for others' lives.
Chaotic Good
  • Keeps his word to any other good person.
  • Lies only to neutral or evil people.
  • Never attack or kill an unarmed foe.
  • Never harm an innocent.
  • Never torture for pleasure or information. Threats may be permissible.
  • Never kill for pleasure.
  • Always tries to help others.
  • Distrusts authority.
  • Works well in groups, but dislikes confining rules and 'red tape'.
  • Never take dirty money or items.
  • Never betray a friend.
Chaotic Neutral
  • May keep his word.
  • Lies and cheats if he feels it necessary.
  • Never kill an unarmed foe, but may knock out or beat up one.
  • Never kill an innocent but may harm or kidnap.
  • Will use torture to extract information but not for pleasure.
  • Seldom kills for pleasure.
  • Is not likely to help someone without an ulterior motive. (Even if its just showing off!).
  • Has little respect for authority.
  • Does not work well within groups - tends to do as he pleases, despite orders to the contrary.
  • Will usually take dirty money or items.
  • Is very unlikely to betray a friend.
Chaotic Evil
  • Rarely keeps his word. Has no honor.
  • Lie and cheat anyone.
  • Most certainly attack and kill an unarmed foe (those are the best kind!).
  • Will hurt and/or kill an innocent without a second thought. (Or for pleasure).
  • Uses torture to extract information and pleasure.
  • Will kill for sheer pleasure.
  • Is likely to help someone only on a whim.
  • Despises honor and authority and self-discipline. Views them as weaknesses.
  • Does not work well in a group. Constantly vying for power and/or command.
  • Will always take dirty money etc.
  • Will betray a friend. After all, you can always get another friend.
  • Associates mostly with other evil alignments.

Authored by: Ken Lipka

E-mail me: krlipka@yahoo.com
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